And thus 1982 begins in computer entertainment… The third issue of CVG is published in Britain, the second issue of CGW is published in the US. The two magazines continue on their own separate ways, CVG covers a wider variety of hardwares and games, while the CGW remains Apple II and wargame centered. Even CGW could easily be called an Apple magazine, as most the games covered in the January, 1982 issue are for the Apple II. Though it is necessary to mention, that most of these games would appear within a year or two on both the Atari 8-bit computers and the Commodore 64.
Regarding the hardware, in CGW aside from the Apple II, the TRS-80 and the Atari 8-bit are also covered with the same order of importance. In the CVG, the most often referenced hardware is the ZX-81, but there is also detailed coverage on the Atari 8-bit and VIC-20 hardwares, showing their emerging importance. Of the other platforms it is probably the TRS-80 which is worth mentioned from this side of the Atlantic as well. The hardware prices are largely the same, what is worth mentioning here is the 550£ price tag on an 80 column Atari printer, and the 230£ price on the VIC-20 80 column printer. Printers which are more expansive than the computer it is used for… sounds crazy huh? And I almost forgot it, but there is the 50£ price which let’s the computer buyer to get a cassette drive, which was probably the most economic way to get a working computer together.
Now let’s discuss the software, hoping that we can find some more interesting stuff than in the bleak December of 1981…
The first software to mention is Jumbo Jet Lander(Atari400/800/32k) which is the first flight simulator discussed on this page, and o’, what a good program it is. First, the graphics are quite good and quite fast, and a simulation is very satisfactory for one of the first PC sims. There is also Cracks of Doom(PET), which is the first Lord of the Rings game and is a text adventure. The third interesting game in CVG, is Soft Porn(Apple II), which is one of the earliest erotic games, a text adventure, and caused some controversy among the readers of the magazine. But is it a good game? Well, it does not sound to be a good game, and actually I couldn’t care less, when there are much better games around.
In CGW, the covered games are hugely different. First there is an SSI strategy, Napoleon’s Campaigns(Apple II/48k), which sounds very-very interesting, though I think I would skip on this one for now. The next one is Swordthrust(Apple II), which is called by the writer of the article the best RPG he ever played with up until that point. Galactic Empire(Apple II/48k, Atari/32k) follows, where the developer himself describes the game. There are a few older games mentioned for the Apple II. Zork and Castle Wolfenstein, which could have been easily the games of the years 1980 and 1981 respectively. Zork is unavoidable in the history of games, though it is not my cup of tea, I tried to make the initial steps in the game. Castle Wolfenstein is another game I have never completed, but it is so easy to see the great grandfather of Metal Gear in it, so I could easily rank higher than Eastern Front as the best game of 1981. There is also Ultima, which is another highlight of the year 1981, I hope I don’t need to detail why. And next there are the Battle of Siloh and Shattered Alliance, two great games from SSI which will be converted to other 8-bit platfroms in the future. Of these Shattered Alliance is the more important, because this is one of the first fantasy strategy in the world.
The attack of the the clones are another interesting things: there is a small section in CGW, mentioning these games, but there are 3 blatant ripoffs of famous arcade games available for the Atari, showcasing the early issues of copyright in gaming. The copied games are not less famous than Pac Man, Defender and Galaxian.
This is it, 1982 opens strong. And there are still many things to come from this year.